Old dude has a bad case of Sigmoid Lip.
Oh it’s not like I’d enjoy myself to force play, I’d rather play what I feel like I’d enjoy.
I’ve started rooting through my steam library looking for unplayed games that have steam trading cards and achievements. I’ll install the game and give it a try to see if it’s entertaining. If it’s not, I’ll leave it on the main menu for a few hours to get the trading cards so it doesn’t come up again in my search.
If the steam achievements look easy, I’ll try to break open the game with cheat engine by myself as a sort of game of its own. No doubt I could find some cheat engine trainer that makes the game a single button click but where’s the fun in that.
If you’re even the slightest bit technically inclined and never heard of cheat engine, I highly recommend it. It lets you memory edit running applications like games. Once you figure out what you’re doing you can change in game variables on the fly. The game isn’t the game anymore, figuring out how to break the game is the game. When you install cheat engine you can actually run it on itself, and it is basically a self contained tutorial. Check up in the help menu to get started, the tutorial is AMAZING.
I remember editing memory with an Action Replay on a pokémon cartridge back in the day, possibly my first ever experience of computer programming!
That sounds neat and enjoyable to tinker with. Is there a possibility that using a tool like that will get you flagged and/or banned from Steam? Or do they not care when it’s a single player game?
Yes definitely. If you search Google for ‘VAC enabled games’ you’ll get an easy link to the steam website filtered to just games with valve anti cheat. There’s a search bar on that page you can use to check if a game is on that list. If it’s not there, have at it.
Pretty typically just online games use it. Cheat engine wouldn’t be able to do much anyway, as most multi-player games will keep track of the fun variables serverside instead of on your computer. It’s a jerk move anyway to ruin other people’s fun by cheating in multiplayer.
Edit: Google isn’t showing that link anymore for me. I think this is it, it looks right:
https://store.steampowered.com/search/?sort_by=Released_DESC&category2=8&ndl=1
Oh shit, I literly just bought some on sale games lol this is so true hahaha
I have over 1300 games across various libraries (digital and physical)
If I have cash to spend and it fits into all of the following categories I basically always buy:
-80% off or more, or under $5, or its part of a “complete your collection” bundle that compounds its discount with an existing one.
-Its 8.5/10 or better (or is part of a series of games that I want to play through that has a 8.5+/10 within it.)
-in a genre/series I really really personally like.
But this actually eliminates a lot of temptations.
The only other alternative situation is if I want to play the game immediately but that never happens because I’m always playing through a series of games already it seems like. Right now I’m playing through my Tom Clancy collection. Its the last bit of Ubisoft games I intend to play before uninstalling uplay/ubi-connect (probably forever).
What causes that dimming effect at the bottom of the images you post? I know it’s some kind of overlay, I just don’t get what kind exactly.
Facebook methinks
Early adopters of humble bundle crying in never being able to buy a game.
My Steam backlog is the only thing my kids will inherit. Sins of the father
Just don’t tell Gabe. (Seriously look up the statement steam put out about a father dying, wanting to give his steam library to his kid)
Fuck all rich people.
Steam sales seem great until you realize before steam we owned Physical copies that also went on sale sometimes and didn’t do the roller coaster of 5 year old game still $50 but on sale is $10, the price it should actually be given how old it is.
I don’t ever recall new copies of physical games being widely available for a tiny fraction of their RRP. Sure you could get more second hand games, but they’re nowhere near as readily available.
Rereleased cheaper games were a thing but adjusted for inflation they’d still be very expensive compared to now. I remember buying them for ~£10 which is about £18.50 now. These days they’re generally much cheaper and don’t need manual patching or media. I never got my copy of GTA 2 back!
There are definitely trade offs. No one can take your physical copy. Old MMO games could continue with new branches when the official servers died. Physical games are givable others when you don’t want it anymore. Digital are nice for online play keeping everyone on the same builds and don’t take up any space.
But I’ve had plenty of games I “owned” disappear from my steam library because they were not longer supported or whatever.
Fucking physical is a lost love.
This is my gaming workflow.
Find game on steam I want to play
Check pricing history
Pirate game to see if it’s worth the current price
If it isn’t, I put it on my wishlist and continue playing until it goes on sale.
If the game turns out to be very good, then I buy it when it goes on sale.
HEY! I can stop whenever I want!
I made a point to play every game in my library a few years ago. Every game got 2 hours at a minimum (unless they didn’t work). Played some real gems like Torment: Tides of Numenera, Tyranny, and World of Goo.
Torrent – a cure to that. You buy only thoroughly checked software.
Only torrent AAA games if you can afford to (if you can’t, go nuts).
If you pirate an indie game, that developer might not be able to afford to make another. Try to use a demo (or even the ol’ steam buy and refund) to check the game in that case.
AAA studios generally make their money from shitty business practices these days, so 100% feel justified in pirating those if you want to play them.
Demo or pirated they still don’t get money mate…
Pirating is usually used as a demo, lots of people still buy after trying a game through torrents. Lots of indie devs gush about pirating actually boosts their sales. You’re looking at this from the wrong perspective.
Downloading a demo helps engagement statistics which feed recommendation algorithms
Pirating helps pirates.
Not casting any kind of judgement, just pointing out who benefits
(Disclaimer I pirate shitloads, just not indie stuff)
Many games don’t have demos, and that’s only if you use store fronts that utilize that. Demos ar also limited and barely get you out of the tutorial, so hardly actually long enough to judge if the game is good. Same with with 2 hour return scumbag tactic… that’s even worse than pirating lmfao. A return is just abiout the worst metric you could give them… and demos that don’t lead to a sale is a good metric how…?
Pirating leads to viral marketing.
And you’re the the person giving people who torrent correctly a bad image. Fuck people like you.
Most modern demos (admittedly a feature of a platform more these days) are time or progression limited, if the point is to figure out if it works on your system and you enjoy the game mechanics, that’s all you need.
If your point is to rob a creator, and if it’s a company like EA, lemme send you a torrent. If your point is to rob a creator that relies on the game to put food on their table, fuck you.
Don’t really know what to tell you dude
Buy only software you need/want. Torrent helps. The amount of As is irrelevant.
Support independent people who are struggling through the collapse of capitalism the same as you are. The multinational conglomerates are doing ok, though.
When I can get a game on my wishlist for under $20, the time cost of unpacking and patching a game is often more than the value against my bank account.
Like, sure, if they want $90 for something and I can get it for free, fuck it. Especially if its a re-release of a re-master of a 30 year old classic I already have on a console. But I’m not going to short Owlcat Games or Larian or some other high quality indie studio when its well within my budget and affords me 50-100 hours of original gameplay, easy.
I agree with this 100℅ I have no issues sailing the high seas, but not when I would hurt a small indie developer or artist.
Testing. I’m talking about the testing. If the game is in your wishlist it doesn’t mean that the game is good.
Game cracks have their own flaws, especially when you’re running them through an emulator.
If I’m going to spend the time to make a game properly payable, I’m not going to give up on it and download a fresh new copy after the first few hours of play, even if I do like it.
I got Wrath of the Righteous for $4. I’m not going to pirate it, demo it, decide i like it, re-download the game, and restart the campaign over a game selling for loose change. I’ll just take my chances.
Neither am I going to restart Cyberpunk after two hours of tinkering with settings and another fifteen hours of gameplay just to send a company with over $1B in revenue my fist full of quarters.
I pick up about ten free games a week. The backlog is still growing uncontrollably, but at least it’s not costing anything anymore!
I’ve played around 60% of my library an still have to remember this to myself all the time.
I feel like I do gaming right:
- Find a single blockbuster game from last year that looks good, download it
- Play it for 3-4 days straight over a long weekend without sleep, using a trainer to skip the grindey parts
- Finish it, get sick of gaming, sleep
- Don’t feel the need to touch another game for at least another 9 months
Why buy games when Star Wars Galaxies Restoration exists and you can be a bounty hunter droid engineer or a heckin politician?