Meanwhile in another universe one of my biggest win was to introduce this line in our PR validation pipeline.
eslint . --max-warnings 0
Meanwhile in another universe one of my biggest win was to introduce this line in our PR validation pipeline.
eslint . --max-warnings 0
For a game it has to be Outer Wilds…
And please do yourself a favor and play it the one time you’re allowed in this lifetime if you’ve not yet done it, as you can.
In a codebase with a lot of warnings is even better for me to add a disable comments for all the existing warning and then not allow any new one in.
And then each time a part of the code needs to be touched the existing warning there should be solved too.