• abbadon420@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Keycloak is a industry standard and is very much not vendor locked. Same with Auth0. As far as oauth goes.

      • FooBarrington@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        Not really. “Industry standard” just means it’s commonly used in the industry. “Open specification” is the opposite of “vendor locked”, e.g. OAuth for authentication.

        • WordBox@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Industry standard is generally an open standard. Proprietary is what you and meme/op are thinking.

          • FooBarrington@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            No, sorry, you’re just wrong. An “industry standard” can be anything that’s normal in an industry, e.g. a particular tool. Photoshop for example is an industry standard, but it’s not an open standard in any way.

            • WordBox@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              2 months ago

              What it means is context driven. I didn’t see this was an “industry standard” vs an alternative/gimp.

              • FooBarrington@lemmy.world
                link
                fedilink
                arrow-up
                0
                ·
                2 months ago

                Okay, but we’re in the context of “tools being industry standards”, as GP mentioned KeyCloak. That’s not a standard/specification, it’s a tool.

                And of course Photoshop is an industry standard.

  • dreadbeef@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please.

    • Abnorc@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Yeah this is a reasonable take. GIMP has its core set of users, and, even though I could be wrong about this, I suspect that they like the UI as it is. They’re not beholden to making the most generalized image editing software for Linux.

    • MonkeMischief@lemmy.today
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I’m a huge Krita fan! But like others I mostly use it for the drawing and painting.

      How is it as an alternative to GIMP? (Which I use for simple cut and pastes and that kinda thing.) I haven’t actually been able to figure out where the wall is that says “No, use GIMP for this.”

      Does GIMP maybe have better filters and layer operations and that kinda thing maybe…?

      • dreadbeef@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        2 months ago

        Pretty much every filter I need from PS like levels, curves, unsharp mask, blurs, etc are there and I even get all of my layer styles. If you were familiar with photoshop circa cs3 era I honestly think it’s just better, but I’m a Linux user and software engineer, not a professional graphic designer or photo manipulator

        I avoided it for so long and just used photopea online instead because I thought krita was just for drawing and I don’t do that. I’m sure it’s fantastic for that but I don’t draw and was so used to photoshop I didn’t imagine it’d be basically a better version of it and written in QT, but I was pretty surprised at how it’s just that

    • JayDee@lemmy.sdf.org
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      There is a practice where software companies will either provide their software to schools and colleges for free or will pay schools and colleges to use their software. This leads to the students using this software, learning that software’s sole paradigm, and essentially forces them to use that software going forward because of how difficult it is to shift to another software with a different paradigm. This is Vendor Lock-In. The vendor locks you into their software.

      This leads to all future workers being trained in that software, so of course businesses opt to use that software instead of retraining the employee in another. This contrasts with the idea of what an ‘industry standard’ is. The name suggests that it’s used in the industry because it’s better than other software, but in reality it’s just standard because of lock-in.

      This is how Windows cornered the operating system market - by partnering with vendors to ship their systems with Windows pre-installed.

      • MarauderIIC@dormi.zone
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        Your description of vendor lock-in is obviously solvable by developers making a competing UI and workflow similar to the most popular software, and enabling new features under another menu. That said, there is obviously minimal interest in doing so.

        This is UI. UI is not vendor lock-in. Lock-in costs users money to break out of, not developers.

        • JayDee@lemmy.sdf.org
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          That entire solution immediately falls apart when the paradigm is patented by the vendor, who immediately sues any competing software using UI elements even vaguely similar to theirs. This has been going on for decades, and the three things that usually happen are that the competitor either gets bought up, sued out of existence, or has to keep their UI different enough that there is little-to-no bleedover between the userbases (and usually starves to death from too little revenue).

        • Nalivai@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Oh yeah, when a school receives a hundreds of computers with Windows preinstalled, they obviously consider spending hundreds of man-hours on installing a different OS, but decide against it because Windows has quantifiably superiour UI. Because that’s exactly how it works.

        • dustyData@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Have you ever heard of SAP? Salesforce? UI quality and UX workflows have never been the deciding factor for choosing a piece of software in a corpo setting. It’s money and whose friend is pocketing it. That’s all that CFO make decisions on. Windows became a standard because Microsoft literally paid schools to buy computers with it, in exchange all schools had to do was let them conduct their indoctrination workshop, disguised as a “how to use a computer” course. But of course they exclusively talked about Windows.

      • Dave@lemmy.nz
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        My kids use Chromebooks at school. What I call “Word” they call “Docs”. It’s very clear why Google gives this operating system away for free.

      • chiliedogg@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        For decades Apple paid schools to teach on their computers. In the 80s and much of the 90s, all you’d find in computer labs was Macs.

        It didn’t work because PCs were just better for businesses at the time.

          • chiliedogg@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            edit-2
            2 months ago

            Software mainly. Apple made software companies pay a license to release software on the Mac, so most companies chose to release on PC exclusively.

    • Voyajer@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      2 months ago

      It’s an thing people used to say when they wanted to justify not using the software gimp

        • Kushan@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          2 months ago

          Yup and honestly the hostility those users get when mentioning it is the same reason Linux doesn’t get more traction in the mainstream.

          When a lot of users expect software to work in a particular way and it doesn’t, you change the software - if you insult, belittle or otherwise expect the user to change their working habits then you’re going to have a bad time and be all shocked Pikachu when the user doesn’t use the software.

          Apple is (was lol) the most valuable company on the planet because they understood that the user experience is the absolute most important thing. They are the textbook example of vendor lock in and yet people flock to them because “it just works”.

          • Nalivai@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            the hostility

            “Hey, why this free software I tried once IS SO SHIT AND UNINTUITIVE AND EVERYONE WHO MADE IT IS PLAIN STUPID AND WRONG, NOW HELP ME IMMEDIATELY YOU FUCKING NERDS. Man, nobody fixed my problem immediately, what a hostile envoroment”.

            you change the software

            Oh, so that’s what big corpos were doing this whole time? Damn, what a cool environment that should be, you buy software and it behaves like you want it to be, and if it doesn’t, you complain to the corpo and it fixes it for you immediately.

            Apple is (was lol) the most valuable company on the planet because they understood

            that you don’t need to sell software or hardware, you need to sell brand recognition, feel of premium exclusivity, and smug satisfaction of being better than the plebs. And as long as your shit doesn’t crap out tremendous amount, you can ruse the rubes.

              • Nalivai@lemmy.world
                link
                fedilink
                arrow-up
                0
                ·
                2 months ago

                They didn’t came for help with their problem or whatever, they came to argue about their favourite way to organise software development, brandishing hostility and accusations from the beginning. Different situations, really.

              • dreadbeef@lemmy.dbzer0.com
                link
                fedilink
                English
                arrow-up
                0
                ·
                edit-2
                2 months ago

                Maybe, but people who demand volunteers to provide more labor than they are willing to also are the problem. You don’t seem to grasp the nature of volunteering. It isn’t meant to serve you—volunteers do what they want when they want to because you won’t do what they want. They have your same frustrations: I want it to do X! So they do it.

                I’ll also say this: arguments like yours have been used for decades while Linux is getting more and more popular. Maybe, just maybe, you’re wrong.

                • Kushan@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  2 months ago

                  Linux is getting more popular because corporations like valve have put the effort into refining the user experience. I’m not just talking about a pretty UI either, I’m taking things like proton that makes playing games on Linux as easy as playing on windows.

                  I’m not saying there aren’t people out there that demand free labour from volunteers - of course there are; I maintain and have contributed to a few open source projects myself so I know all too well what that’s like.

                  However, I would say those folks are a very small (albeit vocal and annoying) minority. The vast, vast majority of users simply dismiss Linux/GIMP/Whatever because it’s not suitable for them. They don’t go screaming into GitHub demanding features, they don’t post on Lemmy that the software sucks or otherwise create a fuss, they just gravitate towards the stuff that works for them (usually something proprietary) with the least friction.

        • MBM@lemmings.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          I kept seeing recommendations of gimp as a photoshop alternative, so I installed it and… I was convinced that I must’ve downloaded the wrong thing. It didn’t even look like an image editor to me. I’m sure it’s a wonderful program, maybe the UI got better since then, but I ended up much happier just using paint.NET

  • supersquirrel@sopuli.xyz
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Hey, I was a GIMP convert even during the long dark ages of GIMP where you couldn’t do any kind of bulk layer selection or moving or lots of maddening things… and you know what I kept fucking using it because it was always there for me, ready to help me make a shitty meme.

    GIMP has recently gotten MUCH better though, it is a straight up beast now.

    • LeFantome@programming.dev
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      2 months ago

      I agree.

      Just recently, I used GIMP 3.0 to create what will become a sticker on the side of a dozen hockey helmets.

      It was a small project but it probably went back and forth a dozen times as each version delivered sparked new ideas or new questions on what was possible. Layers, filters, alpha channel, Smart Selection, and working with text and font outlines were all essential.

      I don’t do all this stuff all the time. There is no way I would ever pay for Photoshop. Yet, my standard Linux install had everything I needed to get it done. And it was not that hard.

      Truly amazing when you think about it. We are all so entitled.

      • supersquirrel@sopuli.xyz
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        Truly amazing when you think about it. We are all so entitled.

        Almost as entitled as the corporations who want to charge us rent to do something relatively simple like this on a modern computer, and have actively attempted to undermine general accessibility to tools like this in order to profit more.

      • m4m4m4m4@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        We are all so entitled.

        That’s exactly my issue with GIMP. We are all so entitled, even GIMP devs.

        You don’t want to include a feature to draw an editable circle/square/polygon? Fine, but then don’t get superdefensive nor “counterattack” when people ask you about this feature. All in all, pretty much every other image manipulation program has it, so it’s understandable people wonder why GIMP doesn’t have it. I for one still can’t wrap my head around why this is a no-no for some people. It doesn’t make any sense.

        When I was majoring as graphic designer I used to use GIMP for a bunch of stuff, even played with python-fu and saved me some time I never would have saved with Photoshop or some shit like that, but even back then they always answered to everything some variation of “we are short on resources”. Well at that time Krita (which was even called Kpaint) had even less resources than GIMP and look at them now.

  • melfie@lemmings.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    I was contemplating switching from Cinema4d to Blender for a long time, but the UX of C4d was so nice and Blender’s frankly sucked. Then 2.8 came out with a UI overhaul that changed all that and now I’d never dream of switching to another 3d package when Blender is so easy to use, extensible with Python, and has a huge community around it. Blender’s popularity soared after the UX changes. Sometimes, a UI overhaul can make all the difference.

    • supersquirrel@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      2 months ago

      To give a specific example of how powerful Blender is, in geology there are very very very very expensive 3d modelling programs and then there is like… Sketchup which I guess Google hasn’t abandoned? idk… even the basic GIS software for geologic mapping from ESRI is expensive AF, especially if you want to do any fancy 3d rendering or map making.

      Enter this guy

      You already know this guy is cool as fuck just from that photo, but let me tell you how exactly how lowkey cool Marcus Schwander is.

      (btw I have zero connection to this guy, I know next to nothing about him, I literally just found his videos from searching “Blender Geology” on youtube randomly)

      His video series shows quite clearly and exhaustively how to do extremely complicated geologic mapping of complex fold belts with lots of faults using Blender. What I can’t stress enough is that the workflow he is detailing in the proprietary software world would be EXTREMELY niche, require exhaustive licensing and setting up payment and getting software keys… blah blah blah and ultimately it would be a very expensive workflow, possibly requiring software licenses that cost thousands of dollars or more (I am not kidding). On top of the prohibitive cost, any kind of documentation, additional plugin development, or content creators who make tutorials about how to use the tools is an order of magnitude rarer for those tools because access to the tools in the first place is so prohibitive (and is usually only along narrow circumstances, not the kind of situation someone would organically decide to make a youtube tutorial channel about a software that costs $30,000 a license necessarily). In contrast, try searching for “Blender tutorial” in youtube and just take a cursory glance and the absurdly exhaustive amount of resources out there about learning Blender.

      I have been teaching myself Blender because I want to make similar tutorial videos because it is ridiculous to me idea that in 2025 geologists don’t have an open format to visualize geologic structures and map them in a natural 3d environment that can be then shared with other geologists, in a established non-proprietary format that a geologist can ensure that any other geologist can open and view the model/data themselves, because again if you have a computer you can get Blender…

      I am firmly of the belief that Blender should be taught as a basic part of a Geology curriculum along with a GIS class, not a primary focus or anything, but the tool is so general and so broadly useful that I think we owe it to future scientists to teach everybody we can how to use Blender.

      As a last point, I want to emphasize that I am not suggesting using Blender to make cool fancy cinematic visualizations of Geology because it looks cool, or suggesting trying to do lots of complex modelling and computation in Blender instead of a GIS software, those are both awesome uses of Blender but what I am suggesting is that by simply teaching the next generation of Geologists how to use a 3d modelling software just for the simple purposes of giving them a tool to sketch out ideas or explore a geologic map from a 3d perspective (which can be useful ESPECIALLY when talking to other people about specific geologic structures that are difficult to explain without a 3d perspective to point to) Blender is going to forever change how Geologists use computers to do Geology.

      It is a cool moment because on the flip side… there is a LOT of money in Geology and I think the Blender community could and will absolutely find serious, sustainable long term funding from Geology companies and academia associated entities that could massively bolster development capability and funding security.

    • BackgrndNoize@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      No everything in Linux has to be used through the terminal, how else will I feel elite. If there has to be a gui let’s make sure it looks like it was designed in 1995, so everyone hates it and just uses the terminal instead

    • Oniononon@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Blender is great after a decade of pro maya use. Ux is nowhere near as good but man, its like stepping into the contemporary times from the middle ages.

      • melfie@lemmings.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        2 months ago

        I haven’t used Maya since the early 2000s when they had the Personal Learning Edition. I remember being put off by the 3 mouse button requirement and the weirdness of the UI at the time, but found C4D drastically more intuitive. Maybe the Maya UX has improved a lot since then, but I found Blender 2.8 slightly less intuitive than C4d when I first started, but not bad overall, compared to being completely put off by earlier versions of Blender’s UI as I had been with Maya. The expensive subscriptions for both Maya and C4D are definitely more off-putting than anything else, though.

        • Oniononon@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          I have no experience in c4d or maya back then as back then I was experimenting with milkshape.

          Maya used a clever rose menu where you hold down a modifier key and right mouse button and you can navigate all but the more uncommon commands without moving any of your hands. A complex command requiring a hotkey or multiple menus ends up being a sub 1cm movement engrained in your muscle memory and maybe a modifier key.

          And that movement is very easy to learn and memorize thanks to the design. I have to this day never seen an ui done better than maya.

    • Rose@slrpnk.net
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Vendor lock-in is bad and Adobe’s business practices are bad, no matter how you cook it. There are so many viable alternatives to Adobe stuff.

      Problem is, Photoshop power users don’t often want to hear about any alternatives. GIMP is just one of the most popular culprits in this regard. That’s exactly the kind of mindset that the vendor lock-in creates.

      I’m kind of happy that I stuck with GIMP when I was younger. Now, I have absolutely no fear of trying out any software that comes my way. I do most of my photo work in Affinity Photo. Don’t have problems with GIMP either, use it for some other stuff.

      The only way to get people to switch from Adobe is to wait for Adobe to make the life unbearable for their own customers. Some time ago there was a huge movement for people to switch from Premiere to DaVinci Resolve because Premiere really is pretty horrible these days.

      • ambitiousslab@lemmy.ml
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        The only way to get people to switch from Adobe is to wait for Adobe to make the life unbearable for their own customers

        Completely agree with this! The big opportunities to get mindshare will come completely out of the blue, and likely as a result of massive blunders on Adobe’s side.

        We never know when the blunders will come, we just have to be ready and provide the next best user experience so that the free software is the “obvious” place to switch to.

        As we saw from the twitter/reddit migrations, the fediverse did get a large amount of traction, but bluesky became the obvious alternative because its UI was basically the same.

        And that’s fine - the fediverse is it’s own thing and many people (myself included) don’t want “adoption at all costs” - but I think it’s worth pointing out that it does hinder adoption in these big moments.

        I have a lot of respect for free software projects that deliberately replicate the UI of an existing proprietary project. They make it so easy to recommend for people to switch when those moments come.

        What I have seen is that once people get a taste of free software that really easily solves their problem, it makes the benefits “real” to them and they start to look for other alternatives on their own.

    • Saleh@feddit.org
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I don’t do graphic design and only use GIMP for making memes. Could you give a few pointers, why GIMP is not usable compared to photoshop?

        • Saleh@feddit.org
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          I doubt that to be a serious concern for companies. Especially with how marketing regularly revolves around sexualizing their messages and how things like hostesses are a thing at many trade-fairs. The CEO of NVIDIA signed a boob ffs.

          Also the only time i came across the term gimp was in Pulp Fiction. If it wasn’t for that movie i wouldn’t know that it has something to do with BDSM.

          But really, what are things why GIMP is rationally not suitable for industry work? Is it a lack of certain features? Is it performance? Is it an impossible to learn UI? Because in your other reply all i read was that people who are used to PS just stick with it, because that is what they are used to. Which then brings us to exactly what the meme is criticizing.

          And at the monthly pricing of Adobe that switching costs only justify themselves for so long. Also a friend of mine who does photo and video stuff for weddings and events as a side-gig has been furious how having to have Win11 to use Adobe cost him 5k because his old computer was not compatible anymore.

          So i am curious to understand, if there is rational reasons, why taking the shit from Adobe is worth it. Of course if certain standard workflows take 1 minute in PS and 2 minutes in GIMP that adds up over a full time job. On the other hand if professional users were to support the open source development, these issues could be addressed, creating value for everyone except Adobe.

        • Nalivai@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          If you wanted to give counterexamples to your point, you couldn’t come up with a better one.

            • Nalivai@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              2 months ago

              So far hundreds of people are saying exactly what you do. “It’s just better, OK, shut up, I will not elaborate”.
              And yeah, obviously, it’s not your job to do anything for an anonymous commenter on the internet, but you have spent the same amount of time telling us that you don’t want to provide examples, than you could just giving us two or three, and that’s not not saying something.

      • hilliard@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        there was a case to be made in the past [nondestructive editing, cmyk etc], but as of 3.0(.2) the divide is steadily narrowing

    • Eyedust@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      I use Krita, Aseprite, and Gimp. I must say, though, I’m loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard…

      Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me… I love Inkscape.

      • kattfisk@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        I found Inkscape when I needed to make some diagrams, and even though that’s not really what it’s for, it blows dedicated diagram tools out of the water.

        Inkscape is actually fun to use because it strikes a nice balance between easy and powerful.

        My only problem with GIMP lately has been that by default it’s used monochrome tool icons which are really hard to tell apart. Which seems like a real form-over-function decision (likely made by the distribution though).

        • Eyedust@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          If I can recall the vid I watched on GIMP 3, the whole UI is now customizable with CSS. You could dive a bit into it and see if you can change out or recolor the icons (recoloring should be doable if they’re SVG, but you might need to decode base64, change the color and recode it into base64).

          However, it shouldn’t be too long before custom UIs start pouring out. So if CSS isn’t your thing, keep checking back and see if someone has made something that ticks all your boxes!

          • kattfisk@lemmy.dbzer0.com
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            I could change it in the settings. I just hadn’t used it in a long time and it took me a bit to realize that this default was why I suddenly had trouble telling the tools apart.

            But if the differences are that big I’m probably still on 2. Looking forward to seeing what 3 will bring then :)

            • Eyedust@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              Wait wait. I just found something. Head to Edit > Preferences > Icon Theme and switch to Legacy.

              And bam. Gimp 3 is out, though! Should already be updated if your system is up to date!

  • VampirePenguin@midwest.social
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don’t mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It’s not worth it.

    • lapping6596@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I’m most of the way there except jet brains… I just don’t have it in me to spend the years it’ll take to become as familiar with a different tool.

      • kattfisk@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        My experience with Jetbrains was that they did not rely on vendor lock-in, but on actually making a product worth paying for. I could move my projects away from their suite easily, the build tools and scripts where all third-party open-source. I just didn’t want to.

        But perhaps things are different in other spaces. I can imagine using Kotlin might lock you in more.

    • warmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      For anyone thinking this is the solution, it’s not. This technique produces a rasterized circle in a destructive editing workflow. What people that are complaining actually want, is a non-destructive tool, like the planned shape tool that will let everyone easily make vector shapes, like circles. It is part of the ongoing plan to add non-destructive workflows to GIMP, it’s a game changer and the gimp team is doing great progress, so kudos to them.

    • nasi_goreng@lemmy.zip
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Not an actual shape tools, as shape created should be editable (usually as vector layer).

      That method resulting an rasterized circle.

      …and GIMP dev actually planning to add shape tool.

      • 3xBork@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        and GIMP dev actually planning to add shape tool.

        Gimp’s first version released in 1998. Do you find it surprising that people aren’t impressed by plans to add basic tools after nearly 30 years when the competition has stuff like content-aware filling and automatic layer separation?

        There are many valid arguments against using Adobe products, or for using open source editing software. Productivity and ease of use are not one of them.

        • dependencyinjection@discuss.tchncs.de
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          It’s a free open source project, which means you’ve had just as long implement shapes.

          Don’t like it then don’t use it, but you can hardly complain about something which is free.

          • 3xBork@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            Again with this tired excuse. “It’s free therefore everybody should just accept subpar software”.

            You know what else is free? Gonorrhea. Doesn’t mean I should want it.

            Just to be clear, I don’t give a rat’s ass what anyone uses to do their editing. Suit yourself. Just don’t expect others to follow suit and sing the praises of a thing just because it’s FOSS.

              • 3xBork@lemmy.world
                link
                fedilink
                arrow-up
                0
                ·
                2 months ago

                Who is whining though?

                This is another one of those echo chamber memes complaining about “those people” where “those people” don’t really exist in reality.

                Remember that one posted in this very community a week or so ago complaining about “Microsoft evangelists” as if that’s even a thing? I do.

        • AugustWest@lemm.ee
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          2 months ago

          Basic tools? Drawing in a photo editing tool? That doesn’t make any sense to me. Use krita and draw all you want.

          Gimp works great for editing images. Krita works great for drawing on them.

          • 3xBork@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.

            Right off their front page.

            • AugustWest@lemm.ee
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              Yeah illustrator is a huge stretch there, you are right.

              And as a graphic designer, I am shaking my head.

              That really is never the way I looked at gimp since the beginning.

        • nasi_goreng@lemmy.zip
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Regarding Shape Tool: this feature is dependant on Vector Layer. The earliest attempt to implement this is back in 2006: https://web.archive.org/web/20061219233008/http://lunarcrisis.pooq.com/wiki/Gimp/SoC2006Log

          I recommend to check the discussion for Shape tool and Better vector Tool here: https://gitlab.gnome.org/GNOME/gimp/-/issues/11190

          If you check Gitlab repository of GIMP, they’re actually rewriting some old-codebase to be more future-proof. And that works really takes time. https://gitlab.gnome.org/GNOME/gimp/-/commits/master

          A lot of major design software are actually doing this. For example:

          • Manga Studio -> Clip Studio Paint. CSP is now “de-facto” software standard of comic industry, including webtoon. Hugely popular in Asia.
          • Serif PhotoPlus -> Affinity Photo. It was regarding as the best Photoshop alternative with arguably easier interface and better performance.

          You cannot just slap new feature continuously. The software will end bloated and slow like Photoshop.

          • 3xBork@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            edit-2
            2 months ago

            All of that is irrelevant to an end user. They have the choice between tool A which is free but developing very slowly, or tool B which is paid but has all of the stuff they need.

            99.99% will choose tool B and rightfully so.

            Case in point: Serif isn’t currently rewriting their old stuff, they already did 10 years ago. Affinity photo/designer/etc have been out for a decade.

            • nasi_goreng@lemmy.zip
              link
              fedilink
              arrow-up
              0
              ·
              2 months ago

              My point is that if you want a future-proof software, you need a solid code base. Affinity already fix that. Clip Studio Paint done that. GIMP dev is currently working on it.

        • GamingChairModel@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          content-aware filling

          For what it’s worth, GIMP has had the resynthesizer plugin since the mid or late 2000’s, and at the time it was significantly ahead of Adobe’s Content Aware Fill.

    • JayDee@lemmy.sdf.org
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      It feels like your making a semantic argument to downplay how tight grip these softwares have on their respective industry markets.

      If you are only ever considered for a job if you have Photoshop experience, and that is the normal treatment across the majority of the industry, that’s a standard that the industry is now holding you to - an industry standard if you will. It does not need to be backed by a governing body for it to still count.

      My current understanding is that you will not get a job at a major CGI company by knowing Blender (though the film ‘Flow’ shows that might change going forward). You have to know softwares like Houdini, 3ds Max, Maya, etc…, if you want to be treated seriously.

      • finitebanjo@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        2 months ago

        I was going to make a gif tutorial but I screwed up the recording and I’ve lost all motivation.

        File, New, set resolution multiple of 1000, like 2000x2000

        View, Show Grid

        View, Snap to Grid

        Image, Configure Grid, set pixels under Spacing to desired height, if aspect ratio is checked it will automatically adjust the width to match, like 50x50 for example

        Zoom in towards center, click and drag vertical and horizontal ruler to the center using the location value on the bottom left

        Create first transparent layer

        Select brush tool, the big circle brush, and set size to 1000 and click at the center

        Select eraser tool, set size to 960 and click center

        New layer

        Brush to 700, center

        eraser to 670, center

        New layer

        brush to 60, between rings

        eraser to 40, on new dot

        New layer

        Using brush at size 20px, click and shift click to create lines, draw a square and a right triangle in the top-left quadrant in the centermost circle by connecting points on the rim.

        Select every layer, copy and paste

        With new layers selected, select all

        Transform, Rotate, ensure that the centerpoint is the actual center with the on screen reticle, and rotate the circle 90 degrees. Repeat process but rotate 180 degress.

        Export image, you’re done.